1. The 'swaying' is apart of the Battlecruiser's animation; you can't add this to the Gorgon without editing its animations. You can however, use a persistent siteops that will create a slight pitch and roll effect to simulate this (check out the Phoenix's Anti Grav Rocker siteops for example).
2. The searchlight light emitters are attached to the Gorgon's model. Once again, you'll have to edit the model to get rid of them.
3. This is because the Gorgon, like all 'boss' units have a UI - Minimap Icon value given to them. Just rightclick on the field and select 'Reset to Parent Value' -> '[Core.SC2Mod] GenericUnitMinimal' to get rid of it.
4. Go to the field Hosting: Host Site Operations + and give it the operator called 'SOp Banker Battlecruiser'
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1. The 'swaying' is apart of the Battlecruiser's animation; you can't add this to the Gorgon without editing its animations. You can however, use a persistent siteops that will create a slight pitch and roll effect to simulate this (check out the Phoenix's Anti Grav Rocker siteops for example).
2. The searchlight light emitters are attached to the Gorgon's model. Once again, you'll have to edit the model to get rid of them.
3. This is because the Gorgon, like all 'boss' units have a UI - Minimap Icon value given to them. Just rightclick on the field and select 'Reset to Parent Value' -> '[Core.SC2Mod] GenericUnitMinimal' to get rid of it.
4. Go to the field Hosting: Host Site Operations + and give it the operator called 'SOp Banker Battlecruiser'