Hey,i was trying to create a neutral unit that acts similar to a xelnaga tower but grants permanent vision, even if the 'capturing' unit leaves it.
my first approach was modifying the xelnaga tower. after i couldn't figure out how that thing works, i have been trying to create unit that can be occupied by walking near it with another unit. Which then can be taken by another player by again walking close to it with a unit.
yet again i cannot figure the hell out how to get that working.
i tried using a behavior buff which modifies owner in connection with a search effect and an interact ability which is being autocast when a unit enters the search area.
after i didnt get that working, i am now out of ideas.
any idea how to realise this idea (possibly in an easy way)?
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i got it working. thank a lot
Hey,i was trying to create a neutral unit that acts similar to a xelnaga tower but grants permanent vision, even if the 'capturing' unit leaves it. my first approach was modifying the xelnaga tower. after i couldn't figure out how that thing works, i have been trying to create unit that can be occupied by walking near it with another unit. Which then can be taken by another player by again walking close to it with a unit.
yet again i cannot figure the hell out how to get that working. i tried using a behavior buff which modifies owner in connection with a search effect and an interact ability which is being autocast when a unit enters the search area.
after i didnt get that working, i am now out of ideas.
any idea how to realise this idea (possibly in an easy way)?