Save the map as a .SC2Components file and it will become a folder you can open that contains every value, from textures to height maps, to water data, to map info, and triggers. To put the height map into a new map, just create a new map, save it as components, and add the height map file to the new folder. When it prompts you to replace it, do so, and you're done. Next time you open the new map, it will have the old map's height map.
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Save the map as a .SC2Components file and it will become a folder you can open that contains every value, from textures to height maps, to water data, to map info, and triggers. To put the height map into a new map, just create a new map, save it as components, and add the height map file to the new folder. When it prompts you to replace it, do so, and you're done. Next time you open the new map, it will have the old map's height map.