Hi, needed such tutorial. Downloading and installing plugin, creating very simple model (like plane or box) in 3d editor (blender or 3ds max), mapping texture and exporting - importing model in galaxy editor. Setting model properties in data editor an placing it on sc2 map.
I was trying to accomplish that al day long, trying many ways but failed ( See in this post for details: link).
I think there is a lot of people who stopped map development on this seems to be simple stage. And tutorial about it would be great.
You're welcome! I definitely learned very quickly with these tutorials
http://download.autodesk.com/us/3dsmax/2011/help/index.html?url=./files/WS73099cc142f48755-b497228123ab7be9f5-7b3c.htm,topicNumber=d0e13845 This is how I learned how to use 3DS Max
The SC2 art tools has documentation to tell you how to use SC2 Materials, I would give that a lookover before you continued.
Here is the tutorial I used to rig my human model with bones and apply vert weights to the bones. http://www.youtube.com/playlist?list=PLnKw1txyYzRlxh1-BT4CifPXC5TBg2vUd