unclesatan, thank you for your input. I will address your description to the company, because it's a pretty complicated mesh for me to work on it.
you're welcome! when editing certain models I got the same error and it's just safeguard to keep your model from causing memory leaks. definitely contact the company and ask them for information on successfully editing their models. I know there's a tutorial somewhere on it, I just can't for the life of me find it. It might be in the art tools documentation as well.
For 1), I could not export the model so I could not really see the result. I keep getting this error when I try to preview a specific model in the SC2 Editor, which says "Degenerate triangle removed in model mesh."... "Failed to convert geometry". I have read that if sub-objects of one mesh share common geometry points, it will not allow the model to be exported, but a) I don't know if this is the case (it's a speculation, really) and b) how would I fix it, in case a) is true?
This happens because in Starcraft 2, when there is intersecting triangles or triangles that cause an open hole in the mesh, the graphics engine will cause lag. This usually happens when you cut something off a model. Try and find the spot where you cut whatever it is off. Then close the hole, or edit the vertices so that the triangles aren't intersecting.
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you're welcome! when editing certain models I got the same error and it's just safeguard to keep your model from causing memory leaks. definitely contact the company and ask them for information on successfully editing their models. I know there's a tutorial somewhere on it, I just can't for the life of me find it. It might be in the art tools documentation as well.
This happens because in Starcraft 2, when there is intersecting triangles or triangles that cause an open hole in the mesh, the graphics engine will cause lag. This usually happens when you cut something off a model. Try and find the spot where you cut whatever it is off. Then close the hole, or edit the vertices so that the triangles aren't intersecting.