Good news! It's way simpler now with patch 1.5. In order to make a unit stay on top of water you can simply add SOpHigherOfTerrainOrWater to the Host Site Ops + array inside the unit's actor. No need to use triggers to determine the height of the terrain vs the height of the water. But other means are still necessary for making the unit unable to travel on land. (See tutorial.)
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@lemmy734: Go
Good news! It's way simpler now with patch 1.5. In order to make a unit stay on top of water you can simply add SOpHigherOfTerrainOrWater to the Host Site Ops + array inside the unit's actor. No need to use triggers to determine the height of the terrain vs the height of the water. But other means are still necessary for making the unit unable to travel on land. (See tutorial.)