instant abilities are located at caster itself. what you need is probably an objetive ability, like psi storm, that create a persistent effect at a target point
another option is create a dummy unit that have "seal" as pasive. Then give the hero an instant ability to create that unit (similar to hallucination).
This way "seal" will be cast on dummy unit, not on hero
i think that the best to present a game is start with a little explanation of lore and how to play, and finish with the tecnical information (maybe use your second post to difference both sections)
for example:
Quote:
2 magic factions are fighting a secret war on earth. Denizens, who will not hesitate to consume human souls to take over the world; and Contractors, whose sole purpose is to hunt down the Denizens and stop their destructive lust for power.
On their way the Keepers of the artifacts, humans destined to protect those sacred items, will have to make a choice: take over the world with the dark denizens, or join their power with Cotractors and help to save it.
something like that, but wth your taste ^-^. and now that users have been atracted by the history explain the game a little, like that it's a RPG game, initial alliance and possible change of humans (keepers), videos, images, etc
Since format text is hard on forum, you can take advantage of your double post and explain all tecnical information on the second one
edit: and about the sound i'm glad that you managed to solve it, anyway i couldn't help with it, sound is something with i have no experience yet
instant abilities are located at caster itself. what you need is probably an objetive ability, like psi storm, that create a persistent effect at a target point
another option is create a dummy unit that have "seal" as pasive. Then give the hero an instant ability to create that unit (similar to hallucination).
This way "seal" will be cast on dummy unit, not on hero
y, it's hard to format text on the forum :(
i think that the best to present a game is start with a little explanation of lore and how to play, and finish with the tecnical information (maybe use your second post to difference both sections)
for example:
something like that, but wth your taste ^-^. and now that users have been atracted by the history explain the game a little, like that it's a RPG game, initial alliance and possible change of humans (keepers), videos, images, etc
Since format text is hard on forum, you can take advantage of your double post and explain all tecnical information on the second one
edit: and about the sound i'm glad that you managed to solve it, anyway i couldn't help with it, sound is something with i have no experience yet
you really like shakugan no shana
but even knowing that anime it's really hard to understand your explication