I already make it work with a self-buff, a +Armor Buff. I can't make it work with the Marauder's slowing effect, completed at unit seems to not work if the behaviour is a debuff on another unit. Or I can't see what I'm doing wrong. :(
you have to make sure your dummy ability has as many blank effects as
you want it to have levels.
otherwise it gets the first rank and doesn't level further.
My dummy skill already has 3 blank effects, without them I can't train past level 1. But even if I train, the Completed At Unit seems to return always 1, so the first behaviour is the only one active.
As I already said must be some silly stuff I missed, waiting for that video tutorial :)
Seems that doesn't work for me either. I can train the dummy skill 3 times, but the count seems to return always 1 and always activates the firt behaviour. Complete At Unit references the caster, not the target I hope.
I can't wait for that video tutorial, I must be missing something basic here. Please use Concussive Shells and not a self-buff for the example. Thanks in advance.
I have exactly the same problem. With the passive abilities it seems isn't as easy, in the active skills you can have the list on the Effect:Effect. There is no such kind of list for passive skills (there is no skill whatsoever, only effects), so the game can't find the second level of the skill.
If someone can find a way to make a passive skill like Concussive Shells, trainable in multiple levels, please post an example. I'm stuck badly here...
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I made it work:
http://forums.sc2mapster.com/development/tutorials/8374-data-levelable-passive-hero-abilities/#p7
@Suterusu1337: Go
Thanks for your help.
I already make it work with a self-buff, a +Armor Buff. I can't make it work with the Marauder's slowing effect, completed at unit seems to not work if the behaviour is a debuff on another unit. Or I can't see what I'm doing wrong. :(
My dummy skill already has 3 blank effects, without them I can't train past level 1. But even if I train, the Completed At Unit seems to return always 1, so the first behaviour is the only one active.
As I already said must be some silly stuff I missed, waiting for that video tutorial :)
Seems that doesn't work for me either. I can train the dummy skill 3 times, but the count seems to return always 1 and always activates the firt behaviour. Complete At Unit references the caster, not the target I hope.
I can't wait for that video tutorial, I must be missing something basic here. Please use Concussive Shells and not a self-buff for the example. Thanks in advance.
I have exactly the same problem. With the passive abilities it seems isn't as easy, in the active skills you can have the list on the Effect:Effect. There is no such kind of list for passive skills (there is no skill whatsoever, only effects), so the game can't find the second level of the skill.
If someone can find a way to make a passive skill like Concussive Shells, trainable in multiple levels, please post an example. I'm stuck badly here...