Well, twice I've had this problem, I have a certain level in my map that has regions causing Kill Unit if in at the wrong time.
Which makes the hero un-revivable apparantly.
Revive works just fine when Hero is killed by "normal" ways ( read : gets killed by unit ).
However, I've tried both DoT as trigger until death and Kill Unit, and both times the Hero gets un-revivable.
Any workaround for this? I've tried googling it, but nopes ... I either suck at searching or the info is obsolete ( erronous information for this version ).
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Actually fixed it myself even easier ... Just did a Picked Units loop of units in the region and custom script : UnitRevive(UnitGroupLoopCurrent());
So simple, yet so bugged me so long.
Hey hey, not a bad idea! I've been too tired to think outside of the box lately, thanks, I'll try to do that ^^
Shameless bump due to unresolved and unable to find fix.
Well, twice I've had this problem, I have a certain level in my map that has regions causing Kill Unit if in at the wrong time. Which makes the hero un-revivable apparantly. Revive works just fine when Hero is killed by "normal" ways ( read : gets killed by unit ). However, I've tried both DoT as trigger until death and Kill Unit, and both times the Hero gets un-revivable. Any workaround for this? I've tried googling it, but nopes ... I either suck at searching or the info is obsolete ( erronous information for this version ).