i was on holiday and forgot to upload the map just before i went away, and i had a think about it, the game is OK but isn't fun nor playable because its literally a structure that trains units, and then you make them fight. great.
SO i'm going to restart this thread in a sence, or more literally, restart the production of the map.
so this time, im gonig to focus on having a more perfected macro, rather than "click to build unit" and thats it.
ive been working on my version of halocraft and i think ive come up with a way so that it isnt one building that produces all the units. im making my variant more similar to the actual halowars game (has a central base that can be upgraded for more build slots). ill upload a building demo when i finish the last few mechanics for my buildings :)
haha damn and i was thinking of doing a halo wars remake myself, but it seems you beat me to it. as for the supply problem, why not just go into the data editor and change the units supply count that it uses?
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ive been working on my version of halocraft and i think ive come up with a way so that it isnt one building that produces all the units. im making my variant more similar to the actual halowars game (has a central base that can be upgraded for more build slots). ill upload a building demo when i finish the last few mechanics for my buildings :)
haha damn and i was thinking of doing a halo wars remake myself, but it seems you beat me to it. as for the supply problem, why not just go into the data editor and change the units supply count that it uses?