For the impact location of the damage effect set it to target point and if it still appears at the mothership give the actor the Site Operation SOp TargetPoint.
If you want the explosion to be purely visual then you don't need the damage effect, just set the actor to be created when the persistent is destroyed and give it the SOp.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
For the impact location of the damage effect set it to target point and if it still appears at the mothership give the actor the Site Operation SOp TargetPoint.
If you want the explosion to be purely visual then you don't need the damage effect, just set the actor to be created when the persistent is destroyed and give it the SOp.