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this one checks if the unit is hit from behind. (90 degrees)
<CValidatorLocationEnumArea id="UnitBehindCombo"> <WhichLocation Value="CasterUnit"/> <AreaArray Arc="270" Count="0" Radius="15"/> <AreaArray Compare="GE" Count="1" Radius="15"/> <SearchFlags index="ExtendByUnitRadius" value="1"/> <SearchFlags index="OffsetByUnitRadius" value="1"/> <LaunchLocation Value="CasterUnit"/> <SearchFilters value="-;Player,Ally,Neutral,Enemy"/> <IncludeArray Value="Target"/> </CValidatorLocationEnumArea>
it somehow doesnt show the 2nd search area in xml. it's 360 degree and greater or equal 1
jeah a simple validator would be too easy. rather stick with persistants and search effects.
this one checks if the unit is hit from behind. (90 degrees)
it somehow doesnt show the 2nd search area in xml. it's 360 degree and greater or equal 1
jeah a simple validator would be too easy. rather stick with persistants and search effects.