I have another proposition.
Game's way to change projection matrices and affect anything that is related (click position, any geometry clipping etc.) is to use camera object. You can search for memory locations of everything that is camera-related and change it respectively for each frame. Most tricky part is to find the exact code location that controls camera and insert a call for previously injected code that will affect this things. Everything can be done at runtime. Less permanent but easier method is to edit the binary.
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I have another proposition. Game's way to change projection matrices and affect anything that is related (click position, any geometry clipping etc.) is to use camera object. You can search for memory locations of everything that is camera-related and change it respectively for each frame. Most tricky part is to find the exact code location that controls camera and insert a call for previously injected code that will affect this things. Everything can be done at runtime. Less permanent but easier method is to edit the binary.