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ok i use an other solution:
I create via Data Editor 4 new Units Korhal (null/small/medium/big).
Think thats the best way...
I think create units will result in performance issue?
Hello,
first excuse my english. I already post my question at Terrain Forum. They mean: I should place my post better in Trigger Forum.
My Question:
I want to create an dynamic City with dynamic Paths like Valves Left4dead.
I want to use the Korhal Tower Doodads and some Building as Units. Units are Easy to create but how can i create Doodads from Trigger.
I tried Create Actor at Point but nothing happens. I tried Create Models at Point and this work. But Models got no collisions query?
Any Idea or any Tutorials for create Dynamic Terrains.
ok i use an other solution:
I create via Data Editor 4 new Units Korhal (null/small/medium/big).
Think thats the best way...
I think create units will result in performance issue?
Hello,
first excuse my english. I already post my question at Terrain Forum. They mean: I should place my post better in Trigger Forum.
My Question:
I want to create an dynamic City with dynamic Paths like Valves Left4dead.
I want to use the Korhal Tower Doodads and some Building as Units. Units are Easy to create but how can i create Doodads from Trigger.
I tried Create Actor at Point but nothing happens. I tried Create Models at Point and this work. But Models got no collisions query?
Any Idea or any Tutorials for create Dynamic Terrains.