@zaysite: Go Although your system works, the game icons use a 76x76 file with a 68x68 image inside it, which allows a better quality. But it doesn't simply use the 68x68 size to define the borders, it uses an alpha channel with a subtle gradient near the borders that makes the icon blend with the button image.
So I highly recommend using the alpha channel used by the game icons in your files for the best result possible. Check the link in my signature and test some of my custom icons in game to see the effect. (I use DDS format).
@Anaxirax: Go The icons needs an alpha channel so it wont hide the button image. Checks the game's icons and get the alpha channel from one of them . A colored one, because the tinted ones use a different alpha system.
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@Anaxirax: Go glad you liked it :-)
@zaysite: Go Although your system works, the game icons use a 76x76 file with a 68x68 image inside it, which allows a better quality. But it doesn't simply use the 68x68 size to define the borders, it uses an alpha channel with a subtle gradient near the borders that makes the icon blend with the button image.
So I highly recommend using the alpha channel used by the game icons in your files for the best result possible. Check the link in my signature and test some of my custom icons in game to see the effect. (I use DDS format).
@Anaxirax: Go The icons needs an alpha channel so it wont hide the button image. Checks the game's icons and get the alpha channel from one of them . A colored one, because the tinted ones use a different alpha system.