@AMtrane: Go I use this order in my mod and Nexus has energy just like in melee, but then again those are set in a mod not in the map so I could not work for maps. If that order doesn't work for you create a mod and set those dependencies, then add it to your map, and in your map add the Multi (mod) too.
Liberty (Campaign)
Liberty (Mod)
Liberty Multi (mod)
@AMtrane: Go Have you tested it in game? Not always what you see in the editor is the result in game when you're messing with dependency order. Specially when it comes to command cards. I had this issue for a long time in my mod, where the Tech Lab command card wasn't the same in editor and in game, until I found I had to change the order.
And what exaclty is the order you're using and which dependencies are in the list?
@AMtrane: Go I use this order in my mod and Nexus has energy just like in melee, but then again those are set in a mod not in the map so I could not work for maps. If that order doesn't work for you create a mod and set those dependencies, then add it to your map, and in your map add the Multi (mod) too.
Liberty (Campaign)
Liberty (Mod)
Liberty Multi (mod)
@AMtrane: Go Have you tested it in game? Not always what you see in the editor is the result in game when you're messing with dependency order. Specially when it comes to command cards. I had this issue for a long time in my mod, where the Tech Lab command card wasn't the same in editor and in game, until I found I had to change the order.
And what exaclty is the order you're using and which dependencies are in the list?
@AMtrane: Go Move the melee dependency up the list so it stays above the campaign dependency.