Here are a few issues with the power system: when a worker starts to build something the cables are respawned, even when outside the area. I can hear the sounds again, sometimes there are 2 cables connecting a power line structure to another structure. When the line is broken Power Line structures get unpowered, but at least one building kept on producing units and got unpowered when the unit was finished.
@anewton1: Go We will probably release pictures and videos. If you search all the threads you will find some pictures. But everything is early alpha right now so there isnt much to be shown.
@AtikLYar: Go I'll move the power system, probably next week because I'm not on my computer right now. I didn't know the zerg gate was supposed to be included in this project, what's the point?
@DrSuperEvil: Go Well, English is not my native language and I know nothing of French, so to me Petard sounds like retard and its not good. And Droid as part of units names is simply lame. Drone is used by Zerg so I think we shouldnt use it. I suggest Buzzer for maybe the wroker unit even though I dont think its a great name.
But enough of this discussion because it belongs to the brainstorm thread.
@AtikLYar: Go Its the best thing to do, always upload the newest version, we never know when one of us will have some free time to work on it. I'll try to work on the data you mentioned.
@DrSuperEvil: Go Yeah, I know how that works, I've already used it in my mod. But unless some parts of the model are set to use the specific texture we want to replace we have to replace the whole texture every time, and that's not what I had in mind.
I haven't tested it, but from the discussion I imagine its a lot of work to make these textures work. I long time ago I saw one solution that was, at least apparently, way easier, but I didn't know how to make it work for a custom model.
If you don't remember or never read the post, I simply modified the SCV's actor to use a doodad model, one that uses terrain textures, and the result is that the unit was always "copying" the terrain texture it was on, no need for extensive data modification. If we could get a modeller to apply the correct texture file to some parts of the model it would look amazing.
@DrSuperEvil: Go How difficult will it be to replace the previous system with this one?
Here are a few issues with the power system: when a worker starts to build something the cables are respawned, even when outside the area. I can hear the sounds again, sometimes there are 2 cables connecting a power line structure to another structure. When the line is broken Power Line structures get unpowered, but at least one building kept on producing units and got unpowered when the unit was finished.
@DrSuperEvil: Go I moved the behaviors but maybe I forgot to change the validator.
EDIT: That's right, I forgot to change the validators. Now I believe its fixed.
@AtikLYar: Go I dont know. Also the Aerial Ace actor was linked to the Archon unit. I fized it and added a proper requirement for the Junker.
I just realized the power system is already in. The visual effects are not working, but the system is there. I forgot I had included it before.
@anewton1: Go We will probably release pictures and videos. If you search all the threads you will find some pictures. But everything is early alpha right now so there isnt much to be shown.
@DrSuperEvil: Go Now I understand. Sorry, but Ive been olny thinking about melee gameplay. That would make an interesting campaign level.
@AtikLYar: Go I'll move the power system, probably next week because I'm not on my computer right now. I didn't know the zerg gate was supposed to be included in this project, what's the point?
@DrSuperEvil: Go Well, English is not my native language and I know nothing of French, so to me Petard sounds like retard and its not good. And Droid as part of units names is simply lame. Drone is used by Zerg so I think we shouldnt use it. I suggest Buzzer for maybe the wroker unit even though I dont think its a great name.
But enough of this discussion because it belongs to the brainstorm thread.
@AtikLYar: Go Its the best thing to do, always upload the newest version, we never know when one of us will have some free time to work on it. I'll try to work on the data you mentioned.
@AtikLYar: Go Great, with all the placeholder units maybe I can add some abilities. And damn we need better names for our units ;-)
@DrSuperEvil: Go Yeah, I know how that works, I've already used it in my mod. But unless some parts of the model are set to use the specific texture we want to replace we have to replace the whole texture every time, and that's not what I had in mind.
I haven't tested it, but from the discussion I imagine its a lot of work to make these textures work. I long time ago I saw one solution that was, at least apparently, way easier, but I didn't know how to make it work for a custom model.
If you don't remember or never read the post, I simply modified the SCV's actor to use a doodad model, one that uses terrain textures, and the result is that the unit was always "copying" the terrain texture it was on, no need for extensive data modification. If we could get a modeller to apply the correct texture file to some parts of the model it would look amazing.
How is it going? I don't feel like working on textures, so I thought I'd wait to work on other things.
@AtikLYar: Go If I remeber it right, I didn't change it, but its easy to do, I'll change it later.
@AtikLYar: Go Dont worry about icons and wireframes, I can work on that.
EDIT: I resized the worker to be about the same size of the others.