@AssassinEXxX: Go So I believe you wanted to say: Unit requires money, but doesn't spend it.
I know it's not possible by purely using requirements and unit cost. I'd say it is possible to create a system for what you want. For example you could stack a behavior based on the amount of vespene and then make a requirement for the unit that checks that stacked behavior, but maybe someone comes with a simpler idea.
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Exaken's version is pretty close to what I had in mind but didnt take the time to explain that carefully :-)
@AssassinEXxX: Go So I believe you wanted to say: Unit requires money, but doesn't spend it.
I know it's not possible by purely using requirements and unit cost. I'd say it is possible to create a system for what you want. For example you could stack a behavior based on the amount of vespene and then make a requirement for the unit that checks that stacked behavior, but maybe someone comes with a simpler idea.