Planetary fortresses are good if you can put a wall of SCVs behind them to repair them. Unfortunately in the WoL campaign they were not so useful because Kerrigan would use razor storm that would kill all the SCVs.
That is why I attacked her first with my Banshee raiding party. She wastes razor swarm on them, you withdraw with minimum damage (repaired by Sci Vessels) and then she attacks your wall of PFs and tanks, unable to use the ability again before you send her back licking her wounds. I managed to hold the lines until the very last minutes this way.
In light of Blizzard's announcement that they're redesigning many of the multiplayer units, I began to think about some of the units that were campaign exclusive, specifically Tal'darim units, as my current project focuses on the Tal'darim, however I am also curious on the community's thoughts on other units from the campaigns, such as:
Terran: Spectres, HERCs, Vultures, Goliaths, Diamondbacks, Predators, Wraiths, Hercules, and Science Vessels. I have questions such as if you think they can co-exist with available units, what their niche is and any changes you purpose to differentiate them from similar units.
Zerg: any thoughts you may have on the idea of strains being available to research, (Ex, you can chose to research Swarmlings or Raptor Zerglings at the spawning pool) and also the possibility for Infestors being able to morph into virophages to create infested Terran buildings.
Protoss: I have a plan to separate the Protoss by factions, potentially having each faction available to play as at some point.
Have you ever played my Expanded extension mod?
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That is why I attacked her first with my Banshee raiding party. She wastes razor swarm on them, you withdraw with minimum damage (repaired by Sci Vessels) and then she attacks your wall of PFs and tanks, unable to use the ability again before you send her back licking her wounds. I managed to hold the lines until the very last minutes this way.
Have you ever played my Expanded extension mod?