A doodad is an actor. Create Actor At Point should work, try using other actors and see if they show up.
Close.
My best guess would be to create a dummy unit, via triggers attach the Korhal building model, and alter it (variation, heightm scale, color, etc). the onkly problem i see is the collision range being too small and other units getting too close to it.
Close.
My best guess would be to create a dummy unit, via triggers attach the Korhal building model, and alter it (variation, heightm scale, color, etc). the onkly problem i see is the collision range being too small and other units getting too close to it.