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DialogControlSetPropertyAsText (dialogItem, c_triggerControlPropertyText, playergroup, text);
Edit: You could always just create a little function to output text for troubleshooting and development -
void Print(string s) { UIDisplayMessage(PlayerGroupAll(), 1, StringToText(s)); }
Print("Hello World");
DialogControlSetPropertyAsText (dialogItem, c_triggerControlPropertyText, playergroup, text);
Edit: You could always just create a little function to output text for troubleshooting and development -
void Print(string s) { UIDisplayMessage(PlayerGroupAll(), 1, StringToText(s)); }
Print("Hello World");