I have a feeling that's not possible in the editor though. What kinds of things can the editor do with terrain that would have the same... complexity? Is there a way I can simulate multiple floors somehow, or maybe some way I can pack a lot of up and down staircases and walls into a tight area? Or maybe some other way I can make complex terrain?
Ideas, anyone?
Also, if anyone knows examples of some really good building layouts, please post them!
Hey everyone, I'm designing a zombie map involving a college campus, where you run around with one unit and survive. I'm trying to figure out ideas on how to make really interesting building interiors, which will be fun to play on. For example, there's a building in a college I know that has this in it: http://upload.wikimedia.org/wikipedia/commons/d/d6/Calpoly_arch_bldg.jpg You go in that building and you're like, "wow, this would be awesome for a paintball game." and imaging running from zombies in an sc2 terrain layout that looks like this: http://www.topboxdesign.com/wp-content/uploads/2011/07/Siu-Sai-Wan-Complex-Public-Building-Design-Interior.jpg
I have a feeling that's not possible in the editor though. What kinds of things can the editor do with terrain that would have the same... complexity? Is there a way I can simulate multiple floors somehow, or maybe some way I can pack a lot of up and down staircases and walls into a tight area? Or maybe some other way I can make complex terrain?
Ideas, anyone?
Also, if anyone knows examples of some really good building layouts, please post them!