We're making some really good progress, except for the areas of data editing; I'm busy with the triggers and scripting, and everyone else on my team is too daunted to touch some of these areas. Here are some of the things we're hoping to figure out:
- Units have inventory
- Some items are equippable as weapons (so you could switch between a handgun and a shotgun, for example)
- Some items give boosts to stats (we'll have stats like strength, courage, dexterity, etc.)
- Some items, while equipped at the same time, give bonuses (a red cape and a spear makes you better at melee)
- Aim ability, where the longer you focus on a target, the more chance you have of a critical hit
- Zombies catching on fire and igniting nearby zombies
- Zombies becoming drunk (they find some alcohol item on the ground, they drink it, and start attacking nearby zombies. if a zombie eats a drunk zombie corpse, he becomes almost as drunk, making an interesting chain reaction)
AFAIK, most of these are doable in the data editor with effects and behaviors and stuff.
So, my team and I are working on a zombie invasion map (it's pretty cool so far, ask me and I'll show it to you!) and we find ourselves in need of a data person.
All that that means is that you would search the internet and these forums to try to figure out how to do something, and if nothing is here, then post on these forums to ask how to do it. Once you've more or less figured it out, we'll have you implement it in our map. We offer gratuitous credit =)
So, really, no experience is needed, all that's really needed is time to figure stuff out. Weird, huh? With these forums at your fingertips, anything is possible. Reply or PM me if you're interested!
- Evan Ovadia
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Position just got filled, so nevermind. =P
Yeah, I guess its silly of me to not have given the link to our spec: https://sourceforge.net/apps/trac/sc2hvz/wiki it's a pretty interesting read =)
We're making some really good progress, except for the areas of data editing; I'm busy with the triggers and scripting, and everyone else on my team is too daunted to touch some of these areas. Here are some of the things we're hoping to figure out:
- Units have inventory
- Some items are equippable as weapons (so you could switch between a handgun and a shotgun, for example)
- Some items give boosts to stats (we'll have stats like strength, courage, dexterity, etc.)
- Some items, while equipped at the same time, give bonuses (a red cape and a spear makes you better at melee)
- Aim ability, where the longer you focus on a target, the more chance you have of a critical hit
- Zombies catching on fire and igniting nearby zombies
- Zombies becoming drunk (they find some alcohol item on the ground, they drink it, and start attacking nearby zombies. if a zombie eats a drunk zombie corpse, he becomes almost as drunk, making an interesting chain reaction)
AFAIK, most of these are doable in the data editor with effects and behaviors and stuff.
So, my team and I are working on a zombie invasion map (it's pretty cool so far, ask me and I'll show it to you!) and we find ourselves in need of a data person.
All that that means is that you would search the internet and these forums to try to figure out how to do something, and if nothing is here, then post on these forums to ask how to do it. Once you've more or less figured it out, we'll have you implement it in our map. We offer gratuitous credit =)
So, really, no experience is needed, all that's really needed is time to figure stuff out. Weird, huh? With these forums at your fingertips, anything is possible. Reply or PM me if you're interested!
- Evan Ovadia