You were both spot on! This works perfectly! Any ideas on how I could every time the damage gets dealt (in this case every 2 seconds it does 25 damage to the unit) to display a text tag above the unit taking damage showing -25? Is that possible?
Thanks for the suggestion. I tried this and used each and every option available in the drop down but this did not solve my problem. System still thinks Player 16 killed the unit.
When using this, do I have to set an effect as well? Keep in mind that this is not an effect I'm using but merely a buff.
I've read a couple of tutorials on this forum regarding the creation of a poison effect.
I've ended up creating a behavior buff that gets applied periodically. In the buff modifications + tab I've changed under Unit the life regeneration to -10 which will remove 10 life from the unit. This all works great. Except, now I have an issue with my trigger editor where I have to count the kills a player get.
I use Killing Player to get the player number of the player who Killed a unit and set it for an action Any Unit dies. Which all works great. Except if a unit dies from the poison behavior :( For some strange reason, Killing Player returns 16 when the unit dies from the Poison Behavior. If the tower kills the unit it works, but let's say the unit moves out of range of the tower but is still affected by the poison behavior and it dies because of it, the killing player is suddenly 16 and not the player who initially cast the behavior.
Any ideas on how to fix this so that the killing player is picked up as the actual player who cast the behavior on the creep?
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Ok, it is possible by doing the following :
Create a trigger that gets fired when an effect is used. Select the damaging effect and then create text tags above the unit using the effect.
Presto!
@Robbepop: Go
@VoidPotato: Go
You were both spot on! This works perfectly! Any ideas on how I could every time the damage gets dealt (in this case every 2 seconds it does 25 damage to the unit) to display a text tag above the unit taking damage showing -25? Is that possible?
@DrSuperEvil: Go
Thanks for the suggestion. I tried this and used each and every option available in the drop down but this did not solve my problem. System still thinks Player 16 killed the unit.
When using this, do I have to set an effect as well? Keep in mind that this is not an effect I'm using but merely a buff.
I've read a couple of tutorials on this forum regarding the creation of a poison effect.
I've ended up creating a behavior buff that gets applied periodically. In the buff modifications + tab I've changed under Unit the life regeneration to -10 which will remove 10 life from the unit. This all works great. Except, now I have an issue with my trigger editor where I have to count the kills a player get.
I use Killing Player to get the player number of the player who Killed a unit and set it for an action Any Unit dies. Which all works great. Except if a unit dies from the poison behavior :( For some strange reason, Killing Player returns 16 when the unit dies from the Poison Behavior. If the tower kills the unit it works, but let's say the unit moves out of range of the tower but is still affected by the poison behavior and it dies because of it, the killing player is suddenly 16 and not the player who initially cast the behavior.
Any ideas on how to fix this so that the killing player is picked up as the actual player who cast the behavior on the creep?