Thanks for the advice. I changed bounty to run off of triggers and it seems to work accurately. For the benefit of those who may try the same thing I'll share how I set it up. If anyone can think of a way to simplify it as well I'm open to improvement.
I created a local variable called "bounty" (integer)
With each unit death an If-Then-Else is run to verify the unit and sets the appropriate value for "bounty"
A text tag is created combining a + and the value of "bounty" set to the killing players color.
Killing players resource is increased by the value of "bounty"
I'm sure this is a commonly used trigger but I havent seen it on the boards so figured I'd toss it up.
I know this is old but I wondered if you can type out the trigger here. I am not too handy yet with the GE.
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I know this is old but I wondered if you can type out the trigger here. I am not too handy yet with the GE.