I will definitely do that! Thanks again! You rock!
EDIT: Copied everything over cause import descriptions weren't specific, and guess what? IT WORKED! Thank you again so much, you are awesome. I will definitely credit you!
Well I tried the steps, 1-19. I saved my map first and then renamed it in case I screwed up anything too bad. It didn't work. Either I did something wrong in the steps or I don't know, but I am just going to have to continue with the map relegated to a sentry that doesn't turn when attacking. It kind of looks crappy but I don't see any other option. I even found an ability called turn, but I found out you can't use it unless you put Movement Speed to the lowest value which was something like .00163 or something, and I set the Movement - Stationary Turning Rate and Movement - Turning Rate to the max it would go, and added the ability Turn to both abilities and command card, and the damn thing still wouldn't turn to attack, so I really have no other choice but to leave it as is. Thanks for helping though.
@DrSuperEvil: Go
The 1 through 19 steps you listed? I got halfway through the steps into step seven and got frustrated when I couldn't figure it out so I stopped for now. I will try them tomorrow though,
But again, is there a way to just turn a unit's (This is a Protoss Sentry) movement off without affecting it's turning?
Think of a marauder. If I made his movement zero but kept his stationary turning rate something high, to me, that should work, but it doesn't. So, there's not an easier way to make the sentry hold position and not move but still turn while firing?
Step 7) Near the bottom you will find 5 in a row that involve the attack ability and the weapon start/stop. Remember these or write them somewhere because you will need them later. Delete them from the Unit actor.
Ok on this step. Before this you said to copy a UNIT actor. I did. I coped the Sentry. I cannot seem to locate the 5 in a row near the bottom.
On a side note, thank you for taking the time to write these steps out. I hope one day I can help someone else in a similar way.
Also, not that I don't appreciate this, but isn't there just a way to turn a sentry's chase or something off so it just rotates without doing all of this? (cause my tower is basically a sentry with no movement)
Thanks. I started to do what you suggested, but got lost. Again, as I said before, without STEP BY STEP details (like step 1, step 2, etc) you might as well be speaking German to me lol. When I say I am new to the editor, I mean NEW. To make most everything I made in my map so far, I followed OneTwoSC's advance tower defense tutorial, step by step, watching a part of the video, pausing the video, performing the step I just saw in the editor, restarting the video, rinse and repeat lol. There are a few things I did do on my own through trial and error, but with the firing and rotation, I have tried everything I could think of. Same with a couple other problems I have like anti-walling and a better bounty system. You have my thanks though for responding with ideas and suggestions.
Yeah, I'm brand new to the editor so without step by step details, I am lost. Also, what could I do to improve the middle area? I am totally open to feedback and suggestions.
Thanks! Changing it to photon cannon turret did work. Now my next conundrum is how do I make the sentry robot turn when it attacks instead of just staying motionless.
Thanks, but that didn't fix it. I added the 360 arc, and I added a free rotate turret. I also tried auto-turret instead. Neither worked. The thing is, even when the enemies pass in FRONT of the sentry, it will not fire. I don't know what else to do. I am so frustrated lol.
I made a tower defense map, Tower Raiders.
Here's the problem:
I duplicated Sentry and turned it into a Sentry Robot. I removed movement so it is stationary. It fires only once in game, then never again, and it only fires if the enemy is really close, like basically right next to it. The range is set to 10, which is bigger than a Photon Cannon.
Now in the left side of the data editor, I compared all the stats of another tower, which is basically Photon Cannon, just renamed with a less cost. I compared its' stats to the stats of the Sentry Robot. I compared movement (including turning,) combat, weapon damage and the actual weapon. I compared every stat I could think of besides editor and model since those have no relevance. I copied said stats to try and fix the problem, which did not. It still will not fire except for once. If someone could give me a hand, maybe download my map and look at the data. It's basically a Sentry that won't move.
Another problem I am having is the sentry robot will not turn when it does fire the first time. Could these problems be related?
@DrSuperEvil: Go
I will definitely do that! Thanks again! You rock!
EDIT: Copied everything over cause import descriptions weren't specific, and guess what? IT WORKED! Thank you again so much, you are awesome. I will definitely credit you!
@DrSuperEvil: Go
Wow! Thanks! Last question, how do I import the data to my map? Do I just copy the data from your map and then open my map and paste?
It just didn't work. I don't know what happened to cause it.
Well I tried the steps, 1-19. I saved my map first and then renamed it in case I screwed up anything too bad. It didn't work. Either I did something wrong in the steps or I don't know, but I am just going to have to continue with the map relegated to a sentry that doesn't turn when attacking. It kind of looks crappy but I don't see any other option. I even found an ability called turn, but I found out you can't use it unless you put Movement Speed to the lowest value which was something like .00163 or something, and I set the Movement - Stationary Turning Rate and Movement - Turning Rate to the max it would go, and added the ability Turn to both abilities and command card, and the damn thing still wouldn't turn to attack, so I really have no other choice but to leave it as is. Thanks for helping though.
@DrSuperEvil: Go The 1 through 19 steps you listed? I got halfway through the steps into step seven and got frustrated when I couldn't figure it out so I stopped for now. I will try them tomorrow though,
Thanks again, I will try the steps. :D
Tried this already lol. It didn't turn still.
Thanks, if I get that far I will do that.
But again, is there a way to just turn a unit's (This is a Protoss Sentry) movement off without affecting it's turning?
Think of a marauder. If I made his movement zero but kept his stationary turning rate something high, to me, that should work, but it doesn't. So, there's not an easier way to make the sentry hold position and not move but still turn while firing?
Step 7) Near the bottom you will find 5 in a row that involve the attack ability and the weapon start/stop. Remember these or write them somewhere because you will need them later. Delete them from the Unit actor.
Ok on this step. Before this you said to copy a UNIT actor. I did. I coped the Sentry. I cannot seem to locate the 5 in a row near the bottom.
On a side note, thank you for taking the time to write these steps out. I hope one day I can help someone else in a similar way.
Also, not that I don't appreciate this, but isn't there just a way to turn a sentry's chase or something off so it just rotates without doing all of this? (cause my tower is basically a sentry with no movement)
Thanks. I started to do what you suggested, but got lost. Again, as I said before, without STEP BY STEP details (like step 1, step 2, etc) you might as well be speaking German to me lol. When I say I am new to the editor, I mean NEW. To make most everything I made in my map so far, I followed OneTwoSC's advance tower defense tutorial, step by step, watching a part of the video, pausing the video, performing the step I just saw in the editor, restarting the video, rinse and repeat lol. There are a few things I did do on my own through trial and error, but with the firing and rotation, I have tried everything I could think of. Same with a couple other problems I have like anti-walling and a better bounty system. You have my thanks though for responding with ideas and suggestions.
@DrSuperEvil: Go
Yeah, I'm brand new to the editor so without step by step details, I am lost. Also, what could I do to improve the middle area? I am totally open to feedback and suggestions.
@Talon0815: Go
Thanks! Changing it to photon cannon turret did work. Now my next conundrum is how do I make the sentry robot turn when it attacks instead of just staying motionless.
Thanks, but that didn't fix it. I added the 360 arc, and I added a free rotate turret. I also tried auto-turret instead. Neither worked. The thing is, even when the enemies pass in FRONT of the sentry, it will not fire. I don't know what else to do. I am so frustrated lol.
I made a tower defense map, Tower Raiders. Here's the problem:
I duplicated Sentry and turned it into a Sentry Robot. I removed movement so it is stationary. It fires only once in game, then never again, and it only fires if the enemy is really close, like basically right next to it. The range is set to 10, which is bigger than a Photon Cannon.
Now in the left side of the data editor, I compared all the stats of another tower, which is basically Photon Cannon, just renamed with a less cost. I compared its' stats to the stats of the Sentry Robot. I compared movement (including turning,) combat, weapon damage and the actual weapon. I compared every stat I could think of besides editor and model since those have no relevance. I copied said stats to try and fix the problem, which did not. It still will not fire except for once. If someone could give me a hand, maybe download my map and look at the data. It's basically a Sentry that won't move.
Another problem I am having is the sentry robot will not turn when it does fire the first time. Could these problems be related?
My Map Here