The los blocking is part of the footprint. Just have the missile impact use a Create Persistent to spawn los blocking units with a timed life that are unselectable and have a height of 4 else air units can look over it.
Getting the cursor to show properly will require a Model actor that has the basic scope follow SOp created on the ability cursor and destroyed on cancel. You then need to give it a SOp forward vector to get it to face the caster and then attach your other visual models at an offset to it.
Wait I thought you could only affect the vision height of a unit (how high a unit can see) and whether it's in the air or ground plane. How do you change a unit's actual height outside of aesthetics (via the UI:height field) ?
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Wait I thought you could only affect the vision height of a unit (how high a unit can see) and whether it's in the air or ground plane. How do you change a unit's actual height outside of aesthetics (via the UI:height field) ?