If you guys have any suggestions for attacks, Pokemon, or random events or other things, feel free to post them :p
Also, if anyone here is familiar with the higher tiers of Pokemon PvP, I could use some help (I'd like to know exactly what kinds of things are being used in PvP and which aren't. I won't recreate all 500+ moves, but I wanna make sure I recreate the useful ones)
Hyper-beam! For sure... very commonly used high level attack for Pokemon. Other then that I'm not as knowledgeable. I'd try the Pokemon TCG forums for some advice on that.
http://pokegym.net/forums/forumdisplay.php?f=5
Is it going to be a save/load cache system rpg or like a timed tournament or something? Sounds like a lot of fun! Sc2 arcade could definitely use some good rpgs.
I recommend putting in some hidden Pokemon. (Obviously) Maybe to unlock them the user has to do some kind of secret event.
Wow yeah. For that style of game to be built right, I'm sure it would take a massive amount of time... Very neat though. It looks like the game is being built with turn based combat? Definitely keep us posted on this one. I for one will definitely be wanting to play test it or w.e.
I don't know about you guys but I loved some of the Pokemon / Yugioh maps that were out there! And I would love to see some of them being built again.
-Previous Map Designs
1. Pokemon Capture Game- This game was built around individuals having a single unit that could capture pokemon. IE a pokemon trainer. He would traverse the environment capturing pokemon, then leveling them and looking for other pokemon. At the end of the capture period. About 30 minutes. (This value could easily be chosen by a cast vote GUI at the start of the game.) The pokemon trainers would all duel, in individual turns. And the winner was eventually declared.
2. Yugioh Card Game- This game was built around getting cards and using them in turns. Think of The Card Game on SC2. Except for this game monsters would choose to battle other monsters on the field. Whenever a monster was killed it would do a certain amount of life damage to the persons lifepoints. It was really just a literal transcription of the actual card game. (This would be awesome to see done for MTG as well.. maybe even better. But it would also be very difficult.)
Anyways these are just a couple of ideas I would like to see done! Let me know what you guys think. I'd be willing to help a little on the map design if someone was going to take up this project or maybe already is.
Hyper-beam! For sure... very commonly used high level attack for Pokemon. Other then that I'm not as knowledgeable. I'd try the Pokemon TCG forums for some advice on that. http://pokegym.net/forums/forumdisplay.php?f=5
Is it going to be a save/load cache system rpg or like a timed tournament or something? Sounds like a lot of fun! Sc2 arcade could definitely use some good rpgs.
I recommend putting in some hidden Pokemon. (Obviously) Maybe to unlock them the user has to do some kind of secret event.
@TheAlmaity
Wow yeah. For that style of game to be built right, I'm sure it would take a massive amount of time... Very neat though. It looks like the game is being built with turn based combat? Definitely keep us posted on this one. I for one will definitely be wanting to play test it or w.e.
Sweet! Is this an already built game?
I don't know about you guys but I loved some of the Pokemon / Yugioh maps that were out there! And I would love to see some of them being built again.
-Previous Map Designs
1. Pokemon Capture Game- This game was built around individuals having a single unit that could capture pokemon. IE a pokemon trainer. He would traverse the environment capturing pokemon, then leveling them and looking for other pokemon. At the end of the capture period. About 30 minutes. (This value could easily be chosen by a cast vote GUI at the start of the game.) The pokemon trainers would all duel, in individual turns. And the winner was eventually declared.
2. Yugioh Card Game- This game was built around getting cards and using them in turns. Think of The Card Game on SC2. Except for this game monsters would choose to battle other monsters on the field. Whenever a monster was killed it would do a certain amount of life damage to the persons lifepoints. It was really just a literal transcription of the actual card game. (This would be awesome to see done for MTG as well.. maybe even better. But it would also be very difficult.)
Anyways these are just a couple of ideas I would like to see done! Let me know what you guys think. I'd be willing to help a little on the map design if someone was going to take up this project or maybe already is.