being your open to suggestions here are a few...being it sounds like 2 races you could make it so that a ''resource'' is killing the beasts/alien/enemy. like native american indians would use thier pray as a resource for several things like food, cloths, tools, ect. EG: kill 1 zergling get 1 gas so you can use to make one supply depot. or something like that maybe 10lings for 10gas for 1depot. can play around with the numbers. "advanced" structures like the society has evolved could give resources automaticly being time has passed.IF beast/alien/enemy is a playable person, you can make it so that its not based on buildings like humans are but based on territory..... EG: income based on how many creep colony's you have.. creep colonys make creep and there for more territory... also make the creep invisable so as to not clue in the humans where thier base of operations is till its to late. preditory like in all, lol. hope this helps some :D
AWESOME! I'm so glad you said that because I actually decided for the monsters to primarily gain resources this way, by killing(feeding on humans) and other neutral creeps! The creep idea is very interesting too... Like a territory income. I haven't thought of that... I may implement something like that in culmination with the feeding income for the monsters... Or maybe I'll use the concept for the humans or both.. Not sure. Definitely great ideas though. Thanks.
Funny you say both because I actually decided to do so! Towards the beginning of the game the humans will be primarily gaining resources by mining. And towards the end/middle they will build building that produce higher income..
Hmm not sure what you mean by requirement system. You mean like data requirements? Might be interesting. I'm already setting it up so that certain income buildings will need requirements before they can be built but I'm not sure what else I can do.
I haven't really started doing to much with the income system yet.. So all of this can easily be changed if I hear some good ideas.
Hello I'm currently working on my first sc2 project. I have a lot of experience with the war3editor and I plan on putting a lot of time into this idea I have. I don't want to reveal to much on the concept of the design of the map I have in mind because it's a very original idea and I want it to stay that way. :)
Anyways the basic concept is a monsters versus human race.(Like i said i don't want to be too explicit here.) Anyways I'm trying to decide how I want the human race to gain resources. Do you guys think it would be more interesting to see the humans build buildings at a limitless race that automatically give them resources? Think of probes vs zealots or many of the hundreds of other games with this concept... Or more of a standard resource gathering system. Like from like a melee game for example? There would be some difference to this if this was the case. Like different capable miners a long with multiple locations to mine. Or a combination of the two. Or perhaps something entirely original. Anyways let me know what you guys think!
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AWESOME! I'm so glad you said that because I actually decided for the monsters to primarily gain resources this way, by killing(feeding on humans) and other neutral creeps! The creep idea is very interesting too... Like a territory income. I haven't thought of that... I may implement something like that in culmination with the feeding income for the monsters... Or maybe I'll use the concept for the humans or both.. Not sure. Definitely great ideas though. Thanks.
Funny you say both because I actually decided to do so! Towards the beginning of the game the humans will be primarily gaining resources by mining. And towards the end/middle they will build building that produce higher income..
Hmm not sure what you mean by requirement system. You mean like data requirements? Might be interesting. I'm already setting it up so that certain income buildings will need requirements before they can be built but I'm not sure what else I can do.
I haven't really started doing to much with the income system yet.. So all of this can easily be changed if I hear some good ideas.
Hello I'm currently working on my first sc2 project. I have a lot of experience with the war3editor and I plan on putting a lot of time into this idea I have. I don't want to reveal to much on the concept of the design of the map I have in mind because it's a very original idea and I want it to stay that way. :)
Anyways the basic concept is a monsters versus human race.(Like i said i don't want to be too explicit here.) Anyways I'm trying to decide how I want the human race to gain resources. Do you guys think it would be more interesting to see the humans build buildings at a limitless race that automatically give them resources? Think of probes vs zealots or many of the hundreds of other games with this concept... Or more of a standard resource gathering system. Like from like a melee game for example? There would be some difference to this if this was the case. Like different capable miners a long with multiple locations to mine. Or a combination of the two. Or perhaps something entirely original. Anyways let me know what you guys think!