When I select the "no pathing" tool, the only thing that it does is remove the already-painted green or red squares (the ones painted with the "add pathing" tool). Is this normal? It doesn't add any kind of red or green areas, just removes them.
Also, when I use "ground pathing," type "no pathing," I paint the red squares that prevent my units from walking across them. The "ground pathing," type "ground" paints the green squares that allow my units to walk across them. Is it really just buildable areas?
I've noticed that quite a bit of doodads, including rocks, are walkable by units for whatever reason. Although I have "don't use doodad footprint" unchecked, the giant rock types leave some room for my units' models to cut into them. I wouldn't want to use pathing blockers for every one of these doodads. Is there another way around it?
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Thank you for the reply.
When I select the "no pathing" tool, the only thing that it does is remove the already-painted green or red squares (the ones painted with the "add pathing" tool). Is this normal? It doesn't add any kind of red or green areas, just removes them.
Also, when I use "ground pathing," type "no pathing," I paint the red squares that prevent my units from walking across them. The "ground pathing," type "ground" paints the green squares that allow my units to walk across them. Is it really just buildable areas?
That was very helpful. I can't believe that I missed the pathing editor. I take it as ground = pathing, while no pathing = exactly that.
Why are all of the ramps in red when they are completely walkable?
They don't have footprints by default?
I've noticed that quite a bit of doodads, including rocks, are walkable by units for whatever reason. Although I have "don't use doodad footprint" unchecked, the giant rock types leave some room for my units' models to cut into them. I wouldn't want to use pathing blockers for every one of these doodads. Is there another way around it?