FIrst, you need to get a model for 3d max by downloading it from somwhere or ripping from the game. Ripping can be performed by 3D Ripper DX program, for example.
Then you open it by 3d max with Art Tools installed, do all required stuff, like creating material, adding animations etc. And then export as m3 and import that m3 with the editor.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
FIrst, you need to get a model for 3d max by downloading it from somwhere or ripping from the game. Ripping can be performed by 3D Ripper DX program, for example.
Then you open it by 3d max with Art Tools installed, do all required stuff, like creating material, adding animations etc. And then export as m3 and import that m3 with the editor.