So, you used bones as the ropes? It's interesting, and may even work.
As I remember, object should share force channel to be affected by the force. Also, probably, those static/dynamic/kinetic parameters are important for physics object behaving. And yes, you need the force, since gravity only works along Z axis.
Yea, looks badass.
@sandround: Go
So, you used bones as the ropes? It's interesting, and may even work.
As I remember, object should share force channel to be affected by the force. Also, probably, those static/dynamic/kinetic parameters are important for physics object behaving. And yes, you need the force, since gravity only works along Z axis.
@sandround: Go
I'm afraid, we can't do it with sc2 physics, because there's no ropes. That model probably had baked anims.
@Daara87: Go
There's tutorial about it in Art Tools docs.
yea, cool