There are variations, like somemodel_00, somemodel_01, somemodel_02.
And if you want the models to have random variations when created in game, you just type (vai xml view) "somemodel", and define 3 variation (it's model's or actor's field), so it will automatically create model's name "somemodel" + "_01" -> somemodel_01.
You can see that your actor is trying to create AgriaTree_01_04.m3, it means you have "AgriaTree_01" as model name instead of "AgriaTree".
So, you either have to use no variations and use direct model name, or use variations and have model name without numbers.
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@gnome08: Go
yes, variation count to 1, and simply pick the model from the list without using xml
There are variations, like somemodel_00, somemodel_01, somemodel_02.
And if you want the models to have random variations when created in game, you just type (vai xml view) "somemodel", and define 3 variation (it's model's or actor's field), so it will automatically create model's name "somemodel" + "_01" -> somemodel_01.
You can see that your actor is trying to create AgriaTree_01_04.m3, it means you have "AgriaTree_01" as model name instead of "AgriaTree".
So, you either have to use no variations and use direct model name, or use variations and have model name without numbers.