If you want to conquer the Europe, you call for a hitler. If you need to crusify a jesus, you call for Pontius Pilate. If you need to eat a cake, you call a fat crying woman. But if you need to add animation to a model, Delphinium is exactly the one you need.
I never done intermodel anim transmission, but I can suggest an approach.
First, I suppose you're using Art Tools. If not - get it bnet site, it's free blizz relaesed plugin for max 2011.
Rename your model's bones to the same names as Zealot has respectively (arm to arm, leg to leg). Then open zealot from art tools example, export its animations as .m3a, and use them with your model in editor. I don't remember, how to use m3a anims, but its easy, and it's explained (maybe even by me) somwhere on forum.
I don't remember how to export animations eaither, but most probably it's a little radiobutton on export panel of art tools.
Note: your model must have 30 frames per second animation speed.
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@Delphinium1987: Go
Wow, I just have been called the chinese courtesy ceremonial way. Feels like buddah. Must return the civility.
@AnubisAncient: Go
If you want to conquer the Europe, you call for a hitler. If you need to crusify a jesus, you call for Pontius Pilate. If you need to eat a cake, you call a fat crying woman. But if you need to add animation to a model, Delphinium is exactly the one you need.
I never done intermodel anim transmission, but I can suggest an approach.
First, I suppose you're using Art Tools. If not - get it bnet site, it's free blizz relaesed plugin for max 2011.
Rename your model's bones to the same names as Zealot has respectively (arm to arm, leg to leg). Then open zealot from art tools example, export its animations as .m3a, and use them with your model in editor. I don't remember, how to use m3a anims, but its easy, and it's explained (maybe even by me) somwhere on forum.
I don't remember how to export animations eaither, but most probably it's a little radiobutton on export panel of art tools.
Note: your model must have 30 frames per second animation speed.