There's inner folder structure in the Import editor, you understand it? You didn't show the screen of it, so you better do. Cause I want to make sure that the textures are inside Assets/Textures folder.
Also, after you import you model and textures, you need to save the map and close the editor, and open it again. Otherwise, it may not work even if everyhing is in correct places.
Could you please provide more info? Make a screen of your import editor folder path. Also, how models look on preview and after being imported in editor. Also, what textures you're using (.dds or .tga)?
Also, describe what you do step by step, to get your model from max to editor.
restarted the editor after import?
are they the exact textures you defined for its material?
can you see this thing textured when you don't have that mopac path checked and press "Preview" in export floater?
There's inner folder structure in the Import editor, you understand it? You didn't show the screen of it, so you better do. Cause I want to make sure that the textures are inside Assets/Textures folder.
Also, after you import you model and textures, you need to save the map and close the editor, and open it again. Otherwise, it may not work even if everyhing is in correct places.
Could you please provide more info? Make a screen of your import editor folder path. Also, how models look on preview and after being imported in editor. Also, what textures you're using (.dds or .tga)?
Also, describe what you do step by step, to get your model from max to editor.