I don't remember size limits, but they are definitely higher than 8mb. Maybe 20, maybe 50, maybe 100.
You can create your mod in the editor, import there all your models with textures, and then include that mod as a dependency into your map. All mod's models will be available inside the map. As the result, say, your mod will be 15 mb, and your map is only 1.5 mb. It would be convenient, because after you upload your mod and map to bnet, you will update the map frequently (bug fixes, balance, you know), users won't have to download 15 mb every time, they will only be redownloading 1.5 mb map file.
Usually I use export function instead of commiting to mod. Exporting the models I create into a folder, one by one, placing textures there too. And when I need to put the models in mod or map, I just go to import editor (F9 in Editor), importing those textures to Assets/Textures, and models - to the root. And that's it.
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I don't remember size limits, but they are definitely higher than 8mb. Maybe 20, maybe 50, maybe 100.
You can create your mod in the editor, import there all your models with textures, and then include that mod as a dependency into your map. All mod's models will be available inside the map. As the result, say, your mod will be 15 mb, and your map is only 1.5 mb. It would be convenient, because after you upload your mod and map to bnet, you will update the map frequently (bug fixes, balance, you know), users won't have to download 15 mb every time, they will only be redownloading 1.5 mb map file.
Usually I use export function instead of commiting to mod. Exporting the models I create into a folder, one by one, placing textures there too. And when I need to put the models in mod or map, I just go to import editor (F9 in Editor), importing those textures to Assets/Textures, and models - to the root. And that's it.