Editor import window let you create inner folder structure. So, create Assets/Textures, and put there your textures. Models can be anywhere, they will check for that path anyway. Assuming you're using Art Tools and exporting your model with "use mopac path" checkbox checked.
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Editor import window let you create inner folder structure. So, create Assets/Textures, and put there your textures. Models can be anywhere, they will check for that path anyway. Assuming you're using Art Tools and exporting your model with "use mopac path" checkbox checked.