Not really possible unless you want to edit every time value in the data.
And even then you might run into "small" problems because the game runs in less cycles.
I think sc2 runs in 1/16 cycles per game second. If you speed up everything by halving every duration, you might have a problem, if something took 3 cycles before. Then it uses either 1 or 2 cycles.
For example that could be a psi storm dealing damage on a faster or slower rate which has a theoretical impact on the game's balance...
Not really possible unless you want to edit every time value in the data.
And even then you might run into "small" problems because the game runs in less cycles.
I think sc2 runs in 1/16 cycles per game second. If you speed up everything by halving every duration, you might have a problem, if something took 3 cycles before. Then it uses either 1 or 2 cycles.
For example that could be a psi storm dealing damage on a faster or slower rate which has a theoretical impact on the game's balance...