Feedback:
- water on high ground in starting area flows way too fast. It's creating hectic in a nice environment.
- flowers in front of the house have a cursor
- I can walk through the light house when I just walk there after the start of the map
- "param\value" in the dialog's speaker's tooltip. => Localized strings are missing that string (even if it just might be empty)
- when walking into the house on the hill, I could move nova around with right click. It might be better to loose control of her.
- I can move though the fireplace in the house with the ghost. He seems to be able to move through a lot of walls there. Nova has better collision inside the house.
- the ghost can visually disappear in the house. It happened on the left side of the step from the door to the lower ground
- when I go up with nova, the kids come from downstairs to play on the piano and nova is moved around. I think I bugged it and made its activation appear much later.
- during the cutscene directly after the kids playing piano, I could move nova around. After the parent's speech nova appeared where I clicked... inside the wall. And now I moved outside the room and completely broke it.
- before the first cutscene in the map starts, I can scroll around using the middle mouse button
- during the first cutscene, I can move nova around and she appears on the screen, too. Then I moved around and they appeared inside the house (and the kids were playing piano...). Then the car scene started and nova was moved there.
- "EquipmentFounded" needs to be "Found Equipment"
- I think I bugged something at the car already... when I came there later, another scene started and then the door was closed.
- when I zoom in the camera using the scroll wheel, I'm stuck to that zoom when I receive nova and the ghost.
- there is wood targetable near the east ramp (ohh, it's a branch that you can move... maybe make it untargetable before I chose the branch option.)
- I can interact with the grave before I go to the house, a sound plays... I don't know if that is intended.
- you can walk through the tree stump near the grave
The areas seems very well made and the models are pretty cool. But the map is currently too easy to break when you do something unexpected.
The loading time when I restart the map was 24 seconds for me.
When I ignore sc2's preparing game files delay, the map was loading within 2.5 minutes.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Feedback:
- water on high ground in starting area flows way too fast. It's creating hectic in a nice environment.
- flowers in front of the house have a cursor
- I can walk through the light house when I just walk there after the start of the map
- "param\value" in the dialog's speaker's tooltip. => Localized strings are missing that string (even if it just might be empty)
- when walking into the house on the hill, I could move nova around with right click. It might be better to loose control of her.
- I can move though the fireplace in the house with the ghost. He seems to be able to move through a lot of walls there. Nova has better collision inside the house.
- the ghost can visually disappear in the house. It happened on the left side of the step from the door to the lower ground
- when I go up with nova, the kids come from downstairs to play on the piano and nova is moved around. I think I bugged it and made its activation appear much later.
- during the cutscene directly after the kids playing piano, I could move nova around. After the parent's speech nova appeared where I clicked... inside the wall. And now I moved outside the room and completely broke it.
- before the first cutscene in the map starts, I can scroll around using the middle mouse button
- during the first cutscene, I can move nova around and she appears on the screen, too. Then I moved around and they appeared inside the house (and the kids were playing piano...). Then the car scene started and nova was moved there.
- "EquipmentFounded" needs to be "Found Equipment"
- I think I bugged something at the car already... when I came there later, another scene started and then the door was closed.
- when I zoom in the camera using the scroll wheel, I'm stuck to that zoom when I receive nova and the ghost.
- there is wood targetable near the east ramp (ohh, it's a branch that you can move... maybe make it untargetable before I chose the branch option.)
- I can interact with the grave before I go to the house, a sound plays... I don't know if that is intended.
- you can walk through the tree stump near the grave
The areas seems very well made and the models are pretty cool. But the map is currently too easy to break when you do something unexpected.
The loading time when I restart the map was 24 seconds for me.
When I ignore sc2's preparing game files delay, the map was loading within 2.5 minutes.