I wouldn't hope for a much more user friendly editor.
I guess that they will improve the actor events dialog and add much more tooltips explaining fields.
The data editor isn't that hard to use after you understood which fields are needed for what. Then you can do already implement most abilities.
It's unlikely that there will be a fundamental change. Better documentation and more examples will help us to learn more (-> Blizzard Dota, hots campaign).
The max I would expect would be a small dialog based wizard to create a basic unit types like a Stalker (projectile shooting), Marine (non projectile), a building and Archon (beam attack).
Don't expect that everything becomes super easy. The editor was made pretty reasonable and is therefore very powerful.
If they make it easier, people would start to complain about the lack of stuff they can do. I'm already at a level where I could demand for more complexity in the editor (better water usage [not: huge squares], terrain texture changes per trigger, minimap changes for players [add fog, remove the unit images, range display on direct ability's button mouseover like LoL], cliff change per trigger, more cliff levels).
There was no info about HotS after Blizzcon, as far as I know.
You should be able to find info about it using the search. Also there was one episode of mapcraft where Mozared and Alamighty took a detailed look at everything that was shown on Blizzcon including doodads like bridges and cannons, cliffs.
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I wouldn't hope for a much more user friendly editor.
I guess that they will improve the actor events dialog and add much more tooltips explaining fields.
The data editor isn't that hard to use after you understood which fields are needed for what. Then you can do already implement most abilities.
It's unlikely that there will be a fundamental change. Better documentation and more examples will help us to learn more (-> Blizzard Dota, hots campaign).
The max I would expect would be a small dialog based wizard to create a basic unit types like a Stalker (projectile shooting), Marine (non projectile), a building and Archon (beam attack).
Don't expect that everything becomes super easy. The editor was made pretty reasonable and is therefore very powerful.
If they make it easier, people would start to complain about the lack of stuff they can do. I'm already at a level where I could demand for more complexity in the editor (better water usage [not: huge squares], terrain texture changes per trigger, minimap changes for players [add fog, remove the unit images, range display on direct ability's button mouseover like LoL], cliff change per trigger, more cliff levels).
There was no info about HotS after Blizzcon, as far as I know.
You should be able to find info about it using the search. Also there was one episode of mapcraft where Mozared and Alamighty took a detailed look at everything that was shown on Blizzcon including doodads like bridges and cannons, cliffs.