Buff which executes a periodic search effect which applies a damage effect on all properly filtered out targets.
1. create a damage effect, set an amount
2. create a search area effect, add an area, set the radius, set the effect to the damage effect, set the filters to ignore some kinds of units like invincible, dead, items, hidden, stasis, buildings
3. create a buff behavior, give it a period and set the periodic effect to the search area.
4. add the buff behavior to the projectile's behaviors in the unit tab.
-> Every [period] units found by the search effect after [filtering] the units in the area of [radius] around the unit with the buff receive the damage effect applied dealing [amount] of damage.
edit: oh yeah splash damage instead of search+damage works, too, like DrSuperEvil said below this post.
You can basically do everything you want it to do. You could give the found units a buff that slows them for a second, etc...
Buff which executes a periodic search effect which applies a damage effect on all properly filtered out targets.
1. create a damage effect, set an amount
2. create a search area effect, add an area, set the radius, set the effect to the damage effect, set the filters to ignore some kinds of units like invincible, dead, items, hidden, stasis, buildings
3. create a buff behavior, give it a period and set the periodic effect to the search area.
4. add the buff behavior to the projectile's behaviors in the unit tab.
-> Every [period] units found by the search effect after [filtering] the units in the area of [radius] around the unit with the buff receive the damage effect applied dealing [amount] of damage.
edit: oh yeah splash damage instead of search+damage works, too, like DrSuperEvil said below this post.
You can basically do everything you want it to do. You could give the found units a buff that slows them for a second, etc...