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Use "LifeArmor".
working code directly out of my map:
CatalogFieldValueSet catalog: c_gameCatalogUnit entry: entryID fieldPath: "LifeArmor" player: p value: FixedToString val: ArithmeticReal val1: value op: + val2: StringToFixed val: CatalogFieldValueGet entry: entryID fieldPath: "LifeArmor" catalog: c_gameCatalogUnit player: p prec: 4
Use "LifeArmor".
working code directly out of my map: