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It's working now, thank you both.
Trigger 1:
Events: Unit - any unit enters HILL
Conditions:
Actions: Timer - start new timer as one shot timer that will expire in 5 game time seconds
Data table - save (last started timer) as "hill timer" in gdt
Timer - create a timer window for ("hill timer" from gdt) with [title].........
Trigger 2
Events: Timer - ("hill timer" from gdt) expires
Actions: UI - display "hill captured!" for all players.......
So I have two triggers, one with starts a new timer when a unit enters a region, saves that timer to the gdt, and creates a timer window. The other trigger is supposed to display text when that timer from the gdt expires, but..it's not working.
I've been looking at http://forums.sc2mapster.com/development/map-development/2240-timers/ which is a thread created for basically the same reason, but I don't understand the solution (if there ever was one).
It's working now, thank you both.
Trigger 1:
Events: Unit - any unit enters HILL
Conditions:
Actions: Timer - start new timer as one shot timer that will expire in 5 game time seconds
Data table - save (last started timer) as "hill timer" in gdt
Timer - create a timer window for ("hill timer" from gdt) with [title].........
Trigger 2
Events: Timer - ("hill timer" from gdt) expires
Conditions:
Actions: UI - display "hill captured!" for all players.......
So I have two triggers, one with starts a new timer when a unit enters a region, saves that timer to the gdt, and creates a timer window. The other trigger is supposed to display text when that timer from the gdt expires, but..it's not working.
I've been looking at http://forums.sc2mapster.com/development/map-development/2240-timers/ which is a thread created for basically the same reason, but I don't understand the solution (if there ever was one).