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Quote from ghostknife17: Go Environment - Player (Triggering Effect Unit Owner(Caster)) uses Effect Unit Growth Local Variables Stackcount = 0 <Integer> Life(V) = 0.0 <Real>
Environment - Player (Triggering Effect Unit Owner(Caster)) uses Effect Unit Growth Local Variables Stackcount = 0 <Integer> Life(V) = 0.0 <Real>
Player (Triggering Effect Unit Owner(Caster))
change the event to any player
Player (Triggering Effect Unit Owner(Caster))
change the event to any player