Have added a map update based on playtesting, changes below:
1.7
Reduced size of main base
Moved natural closer to main base to reduce time for reinforcement
Added small cliff section around part of perimeter at natural for added protection
Moved Xel'Naga towers further away from bases, making them more neutral and a challenge to control
Flipped resources at rich mineral basins in middle of map so that they're closer to entry ramp, making them slightly more difficult for opposing players to attack
It takes 51 seconds for a worker to move from its base to the enemy's ramp. The middle lane is blocked by destructible rocks, which I'm hoping will slow down the initial play and push movement to the peripheries of the map.
The map size is slightly larger than Crossfire - another Blizzard map, but I think the community like the style of play Crossfire offers. Using the same test, it took me 47 seconds to reach the enemy ramp.
This definitely needs some testing though - I have some friends playing in Diamond League so I'm going to ask them to record some demos for me and see how it plays. Hoping that they don't kill each other in under ten minutes, but there's only one way to find out. :)
Can anyone offer advice on making this available in multiple regions? Currently I'm on Southeast Asia & ANZ, and I'm assuming that's the only region it's available in.
It has two natural expansions available (one behind destructible rocks), with island expansions also available at the north and south points of the map. There are three paths between bases, with the middle being blocked by a strip of destructible rocks. There are also two rich mineral fields in the middle of the map, and Xel'Naga towers nearby.
Would love to get any feedback on this, it's my first SC2 map and inspired by the art from Jungle Basin.
Screenshots
Changelog
1.7
Reduced size of main base
Moved natural closer to main base to reduce time for reinforcement
Added small cliff section around part of perimeter at natural for added protection
Moved Xel'Naga towers further away from bases, making them more neutral and a challenge to control
Flipped resources at rich mineral basins in middle of map so that they're closer to entry ramp, making them slightly more difficult for opposing players to attack
1.6
Initial public map release
Thanks
Mark Wilson (Marowi), Tim Stobo (Eeoor), Stephen Beeson (Fitzbeezley) for playtesting/feedback
Have added a map update based on playtesting, changes below:
1.7
@Bionic1: Go
Thanks for commenting, great questions!
It takes 51 seconds for a worker to move from its base to the enemy's ramp. The middle lane is blocked by destructible rocks, which I'm hoping will slow down the initial play and push movement to the peripheries of the map.
The map size is slightly larger than Crossfire - another Blizzard map, but I think the community like the style of play Crossfire offers. Using the same test, it took me 47 seconds to reach the enemy ramp.
This definitely needs some testing though - I have some friends playing in Diamond League so I'm going to ask them to record some demos for me and see how it plays. Hoping that they don't kill each other in under ten minutes, but there's only one way to find out. :)
Can anyone offer advice on making this available in multiple regions? Currently I'm on Southeast Asia & ANZ, and I'm assuming that's the only region it's available in.
Hi everyone, I've made a new map named Rumble.
It has two natural expansions available (one behind destructible rocks), with island expansions also available at the north and south points of the map. There are three paths between bases, with the middle being blocked by a strip of destructible rocks. There are also two rich mineral fields in the middle of the map, and Xel'Naga towers nearby.
Would love to get any feedback on this, it's my first SC2 map and inspired by the art from Jungle Basin.
Screenshots
Changelog
1.7
1.6
Thanks