Combine validator? Hmm.. I guess I'm not too sure what you mean by that. Right now what I have is a "Have Starport" requirement on a behavior which i modified slightly to require the player to control 2 starports for the behavior to apply - but getting that requirement to allow for 1 starport owned by you and 1 by an ally is proven a little more complex. In the requirements formula I can't seem to imply other players - just the player in question.
Is there a way to have a Requirement require your ally to have something? Otherwise, an effect that searches for allied structures? I'm looking for a requirement ideally speaking, because it's linked to a behavior that requires 2 structures... but I want one of them able to be owned by an ally.
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@DrSuperEvil: Go
Combine validator? Hmm.. I guess I'm not too sure what you mean by that. Right now what I have is a "Have Starport" requirement on a behavior which i modified slightly to require the player to control 2 starports for the behavior to apply - but getting that requirement to allow for 1 starport owned by you and 1 by an ally is proven a little more complex. In the requirements formula I can't seem to imply other players - just the player in question.
Is there a way to have a Requirement require your ally to have something? Otherwise, an effect that searches for allied structures? I'm looking for a requirement ideally speaking, because it's linked to a behavior that requires 2 structures... but I want one of them able to be owned by an ally.