Okay, so I've been fiddling around with this for about a week now trying to figure out how to do it on my own. If someone could please just explain it to me so I can get it to work, then I'll be able to figure out how all the pieces go together on my own for future situations.
Okay I'll take it a step back then... I want to have the warpgate selected, create any unit that i have it set to warp in, and be able to warp them in on any power source. The warpgate acts as a power source, but that doesn't really matter for this.
The units that it will be warping in are a few from all three races. So Yes, having the zerg units unburrow at the chosen warp in location would be awesome, but since I am having a hard time figuring all this out I just assumed 1 effect would be enough.
If anyone is up for walking me through it or explaining in more detail that would be awesome!
I guess I'm not sure how to give the model ToshTeleportIn... When I right click in the Model tab, and choose Add Model, I only have 2 options for Model Type, CModel and CModelFoliage... and I don't see the ToshTeleportIn in the drop down list at the Copy From field either.
What am I missing? I feel like I'm starting in the wrong spot somehow lol...
I'm still having trouble figuring out how to add the warp-in effect for zerg units from a warpgate as their warping in. The unit warps in correctly, but there's no effect to hide the unit while it's "building" - so you just see the unit sitting there until it's done warping in.
I can't seem to figure out where to add/change things in the actors area to get this to work.
I'm not very good with the data editor, so as detailed as possible would be fantastic. Thanks!
@SoulFilcher: Go
Okay, so I've been fiddling around with this for about a week now trying to figure out how to do it on my own. If someone could please just explain it to me so I can get it to work, then I'll be able to figure out how all the pieces go together on my own for future situations.
@SoulFilcher: Go
I still don't understand how to do that though.
@MarcusFell: Go
Okay I'll take it a step back then... I want to have the warpgate selected, create any unit that i have it set to warp in, and be able to warp them in on any power source. The warpgate acts as a power source, but that doesn't really matter for this.
The units that it will be warping in are a few from all three races. So Yes, having the zerg units unburrow at the chosen warp in location would be awesome, but since I am having a hard time figuring all this out I just assumed 1 effect would be enough.
If anyone is up for walking me through it or explaining in more detail that would be awesome!
@patrickwobben: Go
I guess I'm not sure how to give the model ToshTeleportIn... When I right click in the Model tab, and choose Add Model, I only have 2 options for Model Type, CModel and CModelFoliage... and I don't see the ToshTeleportIn in the drop down list at the Copy From field either.
What am I missing? I feel like I'm starting in the wrong spot somehow lol...
I'm still having trouble figuring out how to add the warp-in effect for zerg units from a warpgate as their warping in. The unit warps in correctly, but there's no effect to hide the unit while it's "building" - so you just see the unit sitting there until it's done warping in.
I can't seem to figure out where to add/change things in the actors area to get this to work.
I'm not very good with the data editor, so as detailed as possible would be fantastic. Thanks!