@TaylorMouse: Go
Arota doesn't have all those fancy options. I downloaded the DDS plugin for gimp and experimented.
Results:
DXT5, had good quality when reopening in gimp however importing into editor causes the editor to throw an error and reject "core: invalid or unexpected object format". this error continued to happen with DTX3
NoCompression: Had good quality when reopening in gimp and important into editor but did not solve the issue.
I've import transparent textures all the time on models. However, this is my first time importing a texture which has partial transparencies (glow effects). The texture imports and previews perfectly. but in game all the partially transparent stuff is fully transparent leaving only the non transparent parts visible. I convert PNG to DDS using aorta.
I have attached a some screen shot of the defective spell circle which is missing a lot of details.
SOLVED!
Turns out its the model doing it, not the textures. IskatuMesk whipped me up a new one in irc not sure how but the following link may help
http://www.sc2mapster.com/forums/development/artist-tavern/15633-transparency-alpha-masks/
@TaylorMouse: Go Arota doesn't have all those fancy options. I downloaded the DDS plugin for gimp and experimented.
Results: DXT5, had good quality when reopening in gimp however importing into editor causes the editor to throw an error and reject "core: invalid or unexpected object format". this error continued to happen with DTX3
NoCompression: Had good quality when reopening in gimp and important into editor but did not solve the issue.
I've import transparent textures all the time on models. However, this is my first time importing a texture which has partial transparencies (glow effects). The texture imports and previews perfectly. but in game all the partially transparent stuff is fully transparent leaving only the non transparent parts visible. I convert PNG to DDS using aorta.
I have attached a some screen shot of the defective spell circle which is missing a lot of details.