No, creating units cost almost nothing, the units that are created tho.. . different storry
I would suggest you make the buildings distributable, that would be cool.
The problem with dynamic city is that if its a denser city like left 4 dead you will create pockets were players cant go cause buildings have blocked them. a loose city would work but there would be quiet a bit of open area. you can do denser and make it look good.
my suggestion if its going to be dense, is design streets first, and make buildings keep them clear. you will use points somewhat randomly placed and use paths to connect these points, then deploy buildings making sure pathing cost between the points all are correct, use dummy units if different pathing for larger and smaller roads.
No, creating units cost almost nothing, the units that are created tho.. . different storry
I would suggest you make the buildings distributable, that would be cool.
The problem with dynamic city is that if its a denser city like left 4 dead you will create pockets were players cant go cause buildings have blocked them. a loose city would work but there would be quiet a bit of open area. you can do denser and make it look good.
my suggestion if its going to be dense, is design streets first, and make buildings keep them clear. you will use points somewhat randomly placed and use paths to connect these points, then deploy buildings making sure pathing cost between the points all are correct, use dummy units if different pathing for larger and smaller roads.