For the second one, It can be done through triggers:
Events
TriggerAddEventUnitRegion - so the unit enters some region
Actions
Set alliance(source player,target player,type of alliance) - and the player gain the alliance status (vision, vision with unit control etc.)
I'm not very good with triggers, but I think this should work. If it won't, you'll have to wait for someone more knowledgable in it than me :]
And i'm pretty sure that others can be done through triggers too.
@GePanda: Go
Thanks, your solution was just following the other way, but you solved it and thats what count.
@PhoenixKNight999: Go
It's ok, but if you had other questions, don't post in "Resources" but in 'Development" subsection :)
For the second one, It can be done through triggers:
Events
TriggerAddEventUnitRegion - so the unit enters some region
Actions
Set alliance(source player,target player,type of alliance) - and the player gain the alliance status (vision, vision with unit control etc.)
I'm not very good with triggers, but I think this should work. If it won't, you'll have to wait for someone more knowledgable in it than me :]
And i'm pretty sure that others can be done through triggers too.
Oh hello, I'm writing too long and I was late D:
3rd one:
Events
Map Initiation
Actions
SetUpgradeLevelForPlayer
1st: Events
Map initiation
Actions
TechTreeUnitAllow